Serious game

Logos Manza Lab Serious gaming is a playful, visual and technological approach aimed at solving complex problems within a company.
Three themes where videogame technology is able to bring a strong competitive advantage against the standard techniques of information systems :

Kylotonn Entertainment relies on its technologies and its experience of production to bring forward innovating solutions. For the conduction of its projects, it closely collaborates with the serious game agency Manzalab.

Manzalab is made up of experts in many fields:
game design, interface, performance, training, ludo-therapeutic accompaniment, digital coaching, therapeutic social playground, innovating interface ...

Bus Training Game

Bus Training Game Logo RATP The “Bus Training Game” project (BTG) consists in developing a serious gaming application in the field of training for transport professionals. The training will immerse the learner into a believable context, as much from the viewpoint of the encountered situations as from the visual and audio quality of the environment, while keeping the possibility of interacting with the different actors present in said environment.

Logo Thalès The project relies on the middleware Play All (Kylotonn & Wizardbox), the 3D database Terra Numerica from Thalès, and the artificial intelligence middleware Spirops.

Terra Dynamica (R&D - FUI)

<em>Terra Dynamica</em> The Terra Dynamica project refers to the dynamic animation of the city, of its activities and actors, and appears as a complement of the works already conducted within the Terra Numerica project regarding urban modeling and visualization, with the objective of modeling “life inside the city”: its inhabitants and crowds, its vehicles and traffic.
The Terra Dynamica project aims at making available a solution of representation of the animation of the various actors in the form of components describing and animating the various actors of the city and making them inter-operate in the 3D urban universe, while integrating the temporal aspect.
The objective is to set up the animation elements allowing the creation of a “living virtual city”. This “living virtual city” provides a unique context (unified and shared) of representation and coherent visualization allowing to address several complementary operational fields such as the conception of the city and of its services, the managing of operations or of urban crises, and the new services aimed at helping the citizen.